If games are art, we must treat them that way. An essential part of that is breaking cyclical discourse, discarding the debates of yesterday and contextualizing games within the new reality the media exists in. The broadening of an audience means accounting for shifting tastes and sensibilities. This means acknowledging the growing concerns of queer players, disabled persons, people of color and other voices that were not traditionally heard within the culture’s earlier days. Did you really beat a game? Should we even care about “casuals”? Do we have our Citizen Kane? Stop, please. We don’t need to keep asking “are games art” until we all die in the upcoming Resource Wars.