Taking those risks requires supporting structures that, in Pedercini’s view, the industry lacks. “The parallel with the film industry is useful,” he said. “A politically uncompromising film like ‘Sorry to Bother You’ became a blockbuster, but its production would not have been possible without Sundance and a whole supportive ecosystem.” Video games have no such ecosystem; as Yang put it, the medium is in the process of reverse-engineering an art form from an entertainment business. “We have to build the arts-and-culture platforms and the festival circuits,” Yang said. “We have to convince funding bodies and governments that games are worth more than their sales numbers.”